LongEZ for X-Plane version 7.62

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Strider

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LongEZ for X-Plane version 7.62
« on: November 22, 2004, 12:15:48 AM »
I have uploaded a flight model for the computer simulator X-Plane of a generic LongEZ. This is for the latest version of X-Plane, v7.62. Order the version 7.x CD and download the free v7.62 update from www.x-plane.com.
 
The LongEZ flight model for X-Plane is optimized for correct training, with performance and handling matching an O-320-powered aircraft, including correct engine-out glide performance. Images:
 
http:/www.vigilanceaero.com/LEZ.jpg
 
and the free download for X-Plane v7.62:
 
http://www.vigilanceaero.com/LongEZ.zip

A Cozy MKIV flight model will be available a little later this week. These aircraft have unfinished instrument panels, due the the amount of work required for a panel using the new methods.

Recommended hardware for X-Plane V7.62 is 2 GHz CPU, 1GB RAM, 64 MB OpenGL video board, joystick, and rudder pedals.

Offline easyrider

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Flight Simulator
« Reply #1 on: November 22, 2004, 07:54:45 PM »
I have a LongEZ model for flight Simulator 2004.
Send me an E-Mail and I will forward it on.
Easyrider

Strider

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LongEZ
« Reply #2 on: November 23, 2004, 02:52:33 AM »
Thanks, easyrider, but I use a Mac and there is no current version of MSFS for Macintosh. X-Plane will be released in a Mac version for the foreseeable future because it is written on Macs. Burt Rutan also uses Macintosh computers. And the flight model files are not compatible. MSFS uses look-up tables of known performance, while X-Plane uses actual aircraft geometry and capacities.

Invictus

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Flight Simulator for Canards
« Reply #3 on: November 27, 2004, 12:15:11 PM »
Guys,

I have been contemplating making a cockpit mock-up of my Long-EZ (crude - out of plywood - whatever I can make in 2 hours or less), then mounting a monitor on top of it. I want to drive it with an "old" Dell Dimension 550 with a 600MHz pentium in it, all of which would be connected to the net to get real-time weather. Nothing fancy or blindingly fast, but effective.

The reason for all this is because I live in Seattle (can you say rain, ice and grey skies) and because the airport is over an hour from my house. I want to use it to keep my IFR currency, at least beyond the 6 in 6 rule required by the feds.

I want to use this set-up to practice IFR, but for it to be meaningful, I would want to customize the panel on the flight simulator to reflect my instrument panel. I currently have a Sandel and KLN-94 IFR GPS, and I am about to add a Dynon attitude indicator.

Are there any software packages out there that would allow me to customize my simulator panel to include these devices?

Thanks,

Tom Staggs
Long-EZ N13YV
Arlington, WA

Offline Charles Davis

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Charles Davis
« Reply #4 on: November 27, 2004, 10:46:15 PM »
I downloaded the demo version of Xplane and will buy it as soon as I can find a store in San Diego that carries it.

It looks like it allows extensive customization of the control panel, but I've only looked at that area of the software and not tried any mods myself.

The LongEZ profile I downloaded from the link above is pretty amazing.

I'm trying to get ahold of a Long-EZ profile for MS Flight  Simulator 2004, but no luck yet.
Charles Davis
Louisville, KY

Offline NWade

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X-Plane not in stores...
« Reply #5 on: November 28, 2004, 12:52:31 AM »
I don't believe X-Plane is sold in stores.  It was briefly, awhile back - but Austin Meyers (the author/programmer) gets more money by selling it direct to consumers.  

He does enough business with big corporations and such to not be worried about him being a "fly by night" operation that'll take your money - just go ahead and buy it online from the X-Plane website.  v8.01 seems pretty nice!

BTW, does anyone else but me have an easy time with this Long-EZ model getting into a tail-first deep stall with large elevator movements at moderate speed?  Maybe it's because its for v7.62, but Austin swears that the new X-Plane 8.01 is backwards-compatible to v7 planes... *shrug*

Take care,

--Noel

Don

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XPlane Longez
« Reply #6 on: November 28, 2004, 05:39:40 PM »
I have put in a deep stall several times and have not been able to recover it.  I am using 7.6. Does this thing have an autopilot?  Where do you engage it?
Thanks

Offline Charles Davis

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X-Plane simulation
« Reply #7 on: November 28, 2004, 08:52:30 PM »
For you guys who are flying the real thing and X-Plane, how accurate is the simulation?
Charles Davis
Louisville, KY

Offline NWade

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Hrmmm...
« Reply #8 on: November 29, 2004, 01:40:03 PM »
Lightening the fuel load and shifting the CG forward helps, but I can still induce a "snap roll" of sorts, to an invertted fully deep-stalled attitude with a couple of quick alternating rudder inputs.

The interior/panel and exterior models of the aircraft look great - but something about the handling just feels "off".

--Noel

Strider

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LongEZ for X-Plane version 7.62
« Reply #9 on: November 30, 2004, 03:55:57 PM »
Hey, thanks people for discovering this flaw in the LongEZ for X-Plane. I have not done enough testing of it, apparently. My apologies. This problem with deep-stalling will be fixed with an update SOON, I promise. (The real ones don't do that.)

Regarding custom hardware cockpits, I might be of some assistance.

- Yes, X-Plane will allow practical recreations of the Sandel and the Dynon, except for any multiple-page features. You would have the EFIS and engine indicators, primarily.

- I am able to provide complete hardware cockpits, including all instruments, controls, switches, timers, Hobbs- everything. There would be NO use of a mouse or keyboard, if this is desired. Partial panels and control components might also be made available. An entire panel for IFR built by me is priced at $3,000.

- I have considered manufacturing custom homebuilt airplane and helicopter flight training devices (FTD-  simulators), specifically for canard-wing pilots. Unfortunately, these units are rather expensive. I currently have a Full Cab/Non-motion Schweizer 300C system in my hangar. It's set up for full IFR, with 4 monitors and complete panel and controls. This one is suitable for FAA certification- when Congress gets around to establishing standards and requirements for Low Cost Rotorcraft FTDs. Asking $21,000 for it right now. Disassembled fits in a pickup truck, can be installed through a regular size man-door. For an image please see  www.vigilanceaero.com

Offline NWade

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Its all good...
« Reply #10 on: November 30, 2004, 04:29:03 PM »
Thanks for the attention to detail, Strider!

The Vari and Cozy models are great to fly in X-Plane 8.01 - so I know you do good stuff.

To all others:  You can grab the Vari and Cozy at x-plane.org by going here:  http://www.x-plane.org/   - then go to the "search" menubar at the lower-right corner of the page.

Now I just need to get a new job, so I can buy the full version of X-Plane...

Take care,

--Noel

Offline Charles Davis

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Charles Davis
« Reply #11 on: November 30, 2004, 09:15:21 PM »
I've been playing with the LongEZ in both MS Flight Simulator and X-Plane.

Is it just me, or is X-Plane really as superior as I think it is?
Charles Davis
Louisville, KY

Offline NWade

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X-Plane vs. MSFS...
« Reply #12 on: November 30, 2004, 09:42:35 PM »
The following is my opinion - as a flight-sim fan AND as an experienced (though out of work) computer game developer:

For me, the trade-offs are as follows:

1) MS-Flight Sim is a much more "polished" product - its formally developed by a dedicated team.  X-Plane is more of a "darkhorse" development - by 1 full-time programmer and a few contributing coders & artists.  This doesn't mean that X-Plane or Laminar Research put out an inferior product - but for compatibility, polished terrain graphics, etc. I'd bet Flight-Sim will always have a slight edge.  X-Plane will always be somewhat "in development" - with new features being added and put out before they (or older features) are completely polished and matured.  Over time, I believe that keeping X-Plane cross-platform between Windows & Mac will become a bigger headache, though... MS is furthering DirectX, but OpenGL is somewhat stagnant and has always suffered more driver/compatibility problems - it remains to be seen whether graphics-card manufacturers will still be supporting it for consumer products in 5 - 10 years.

2)  Flight-Sim is a "mass-market" product.  It therefore will probably enjoy greater support from real, commercial airplane manufacturers and the aerospace industry.  X-Plane has been customized for clients like Scaled Composites and others; but as far as putting "name-brand" planes in the latest version of the program, Flight-Sim will always be able to tout huge numbers of planes "right out of the box".  However, this "mass-market" attitude means that some of the more technical and less-fun aspects of flight may NEVER be included or modelled in MS Flight-Sim.  X-Plane's "grass roots" mod community seems to be able to field a huge number of user-built planes, too - but the quality is always a bit suspect without thorough professional testing.

3)  As a counter-point to #2, X-Plane is a highly-targetted product.  Its entire goal is to simulate (roughly) the physics of something flying through the air.  LOTS of parts of the product are "hacked in" and don't follow proper physics (land inverted or ground-loop a plane and watch your wheels go crazy, for a good example)... But the actual physical flight modelling is pretty darned excellent.  The application of physics to flying bodies and the fairly-accurate accounting for density / altitude, temp., wind, etc. make the "core" of X-Plane fairly technically advanced.  Do NOT confuse good flight physics with a godly programmer, though!  While I give Austin Myers a great deal of credit for his software, his recent news update about "vectors & objects" cover VERY BASIC modern programming practices; and the fact that he is just now making use of them was rather shocking to me (but then I'm frustrated because people keep knocking be for being more of a web-programmer than a "real" programmer)...  I have found plenty of subtle errors in X-Plane; but for a very small company, the product is extremely good.  Austin certainly has a tenacity and determination that I couldn't possibly match - the product has probably consumed at least 10,000 to 20,000 hours of his life.

Bottom line for me is:  If you care about the in-flight handling of your aircraft - and aren't necessarily interested in an accurate representation of your home-town's buildings from the air - X-Plane is the way to go.  Its small-team roots are a double-edged sword, providing a slightly less-polished product; but with a tighter focus and the agility to fix or add to the product quickly.  If you want the flashiest graphics and product support; as well as a more casual flight experience, then MS Flight-Sim is the way to go.  I have a feeling that the former of the two is more appropriate for the folks here. ;-)

Take care,

--Noel

Strider

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X-Plane
« Reply #13 on: December 01, 2004, 08:14:11 PM »
Sounds like an advertisement for MSFS. Upbeat and positive about MSFS, lots of specific complaints about X-Plane. My opinion is that X-Plane is for the folks here, not MSFS. Just my opinion.

Offline Charles Davis

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MS FS vs X-Plane
« Reply #14 on: December 01, 2004, 09:03:14 PM »
I'm generally a big microsoft fan.  (don't laugh, their stuff just works and it's helped me a lot).

In this case, I like X-plane better.  The instrument graphics are better, and the handling seems more hi-fy for the long ez.

I'm getting my legal version of X-plane in a few days so hopefully I'll learn how to customize it to my plane.

I like the simulator for practicing emergency procedures.
Charles Davis
Louisville, KY